All posts in News

Animation Process

People normally ask how animation have been done in both 3D and 2D, and how about hybrid like Sinbad the Movie :

 

Hard to describe in detail within a small blog like this, Rainstorm tried to rent from other internet resource which help you guys more understanding on this topic but not as deep as it usual.

2D process in a chart :

Source : here

and here is 3D :

Source : here

Within 3D, a more complex technologies may add up with physic, math and some other tools which need to help promote those visual more abstract as large impact to most audience. And yet, in 2D we need to rendering, with lot of people sitting there and do rendering (lol) but 3D with computer, more money to use but less people consume at the time, one engineer could help the rendering phase more decrease to let entire project meets deadline. Not very complex…

CINEMA 4D Demo Reel 2011

Look out for Cinema 4D reel, Rainstorm Film always love C4D.

Beside of doing architectural visualization Rainstorm’s hobby is playing around with C4D.

Source from cgrecord.net

Check out video featuring amazing 3D animations from around the world, the CINEMA 4D 2011 reel marks the imminent release of the new version of MAXON’s 3D modeling, rendering, painting and animation application.

Seagate Enterprise Drives Break Bottlenecks for Animation Studio

When an award–winning Australian animation studio faced an uphill battle to deliver a critical project on time, it called on Seagate’s enterprise hard drives for a big storage assist.

The studio, The People’s Republic of Animation(PRA), provides animation for TV commercials, as well as for hit games for Sony’s PlayStation 3 and PSP, Microsoft’s Xbox 360, and Nintendo’s Wii platform.

But with increasing demand for high–definition and 3D animation, PRA’s technology was stretched to the limits when it embarked on a high–profile project for Sony.

Sony’s wanted PRA to create a 90–second animated trailer for a new video game—a big project for a global client that could cement the Australian studio’s reputation as a leading player. But the studio faced a major problem:its server had slowed dramatically due to the massive production load.

With as many as 30 creative developers accessing the server simultaneously, network speed was sluggish, with a throughput of just 2MBs–per–second.

Seagate’s Constellation ES enterprise drives deliver ample capacity and round–the–clock reliability.

Downtime is…

Cinema 4D R13: Depth Of Field

In this video tutorial Nick Campbell shows you how to use the new Depth Of Field settings in Cinema 4D R13 The new physical camera and physical render settings allow us to set the f-stop to control the amount of Depth Of Field just like in a real camera. It even allows us to push it more than a regular camera would let us for super-shallow DOF effects

Link to VIMEO

you can see more tutorials at greyscalegorilla.com/​blog

Source www.3d-animation.com.ar

Cinema 4D R13 is a 3D design tool in package which Rainstorm Film usually used in-house as motion design and other stuff for rushing title animation design.

Maxon released.

DreamWorks Animation To Open Shanghai Facility

Source : AWN

By Rick DeMott | Thursday, September 15, 2011 at 12:27 pm | AWN News

Posted In | News Categories: Business, CG, Films | Geographic Region: Asia | Site Categories: 3D, Business, CG, Films

DreamWorks Animation is working on opening a studio in Shanghai, reports Variety. The facility will produce films for the Chinese market. RSR Partners is engaged in recruitment for top exec posts.

This move would advance the company’s move into the region. The animation firm has found success there with the KUNG FU PANDA franchise. DreamWorks recently signed an agreement with Youku.com to bring the films to online streaming in China.

 

Image Courtersy Dream Work animation

DreamWorks Animation sets up Rumblewick adaptation

Rumblewick Lands at DreamWorks Animation

DreamWorks Animation SKG, Inc. today announced that it will bring Rumblewick to the big screen. Director…

AMD’s CPUs Help Put The Magic In Lucasfilm’s Special Effects

On May 18, 2006 Tom’s Guide has been published a insider review about ILM (Industry Light and Magic) ‘s render farm and their CTO (Chief of Technical Officier) Cliff Plumer.

These are source to the publishing

“Cliff Plumer isn’t a household name and tabloid photographers certainly don’t recognize him. Most of MobilityGuru’s readers have probably never heard of him. Yet, there are few people in the computer industry whose work has been more influential and seen by more people. Also, for all the challenges he faces, Plumer has one of the coolest jobs in the world.”

These most interesting part to Rainstorm Film is this chapter about Render Farm setting up and manage journey.”

4. The Render Farm Grows From 1,000 To 4,000 AMD Based Computers

While Lucasfilm is most noted for its huge AMD CPU based render farm that makes its visuals shine, the move gave the company an opportunity to further expand the render farm to include the entire corporate Workstation…

Render Farm on Animation

Surf the web and see these guy here have something to studying Render Farm. Rainstorm Farm share all to whom concern.

Everyone reads articles about the immense number of processor hours required to create visual effects and animations for the latest films and TV shows. For example, render times totaled 40 million hours for Monsters vs. Aliens, 30 million hours for Madagascar: Escape 2 Africa, and 6.6 million hours for Revenge of the Sith.

A good render time for television visual effects is anywhere between 30 minutes to one hour per frame, while multiple hours per frame is common for feature films. Some of the IMAX resolution frames required for Devastator, a character in Transformers 2: Revenge of the Fallen, took up to 72 hours per frame. How do studios get around this? They use render farms, which are banks of machines with the express purpose of rendering finished…